I sculpted the skull in ZBrush (textured in Painter) and made a simple water shader in UE. The rest is mostly megascans. I’m just starting to read up on nanite so I didn’t use it here, just Lumen. The audio was created in Studio One.
DaVinci Resolve, Maya, Megascans, Substance Painter, Unreal Engine, UVLayout, ZBrush