I created a stylized environment in Unreal Engine (didn’t use any of the new UE5 features seeing as this was already mostly finished in UE4).
The style is influenced by Makoto Shinkai’s movies, as well as a few games such as the Final Fantasy franchise, Fire Emblem Three Houses, etc.
The setting is treated like a video game, where there’s a path leading you to a summoning stone which you use to summon a giant “aeon” that you must defeat in order to obtain its power. The Pillars are the embodiment of your greatest obstacles, but will crumble once you defeat the aeon. The blue light is a nod to FFX’s saving points.
As for the assets – The landscapes were created in Gaea, the trees and some of the foliage were done in SpeedTree. I modeled everything else in ZBrush / Maya, textured everything in Mixer (including the 3 mountains. Only the main landscape was treated as an actual landscape inside of Unreal). Clouds were done in Photoshop.
I stylized some Megascans. Although I don’t end up using all of them – like some of the other assets I made (sword & floating islands) – I figured I’d share some pics. I wanted to add these elements in but sadly felt that it was better off without them.
Finally, I had created water + a waterfall for this scene but sadly didn’t get to finish it, so I used the water from this pack, go check it out:
This was the first time I used RVT, it really glued the scene together. I created LODs for almost everything. For some assets (like rocks, tiles, etc), I created shared texture sets, even made a trim sheet, etc. Was lots of work but I had fun.
Cinema 4D, DaVinci Resolve, Gaea, Marmoset Toolbag, Maya, Megascans, Mixer, Photoshop, SpeedTree, Unreal Engine, UVLayout, ZBrush