When The Dust Settles
My 2nd version of my entry for the post-apocalypse kb3dcontest.
Link to the 1st version: https://www.youtube.com/watch?v=-2ttkGnh2SM
I used a lot of speedtree, mixer and megascans here in order to create the environment. With the new features implemented in Mixer, its become very easy to convert rocks from other biomes into ones that fit my needs.
Lastly, I used truesky for the environment as well, very powerful and one of the best sky plugins in my opinion.
Audio is from an old demo of mine that I thought would be fitting for this.
DaVinci Resolve, Materialize, Maya, Megascans, Mixer, Photoshop, Speedtree, TrueSky, Unreal Engine 4, World Machine